how to become a white mage ffxiv
Introduction
"
White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals. Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.
— FinalFantasyXIV.com White Mage
White Mages are menders who bring light to the hurt, and vigor to the weak. In the midst of war, battles, and catastrophes, white mages come to move their allies forward with the touch of divine light.
General information
Guild
The Conjurer's Guild is in Old Gridania. Conjurers may specialize into white mage once they reach level 30, and complete the quests Sylph-management and In Nature's Embrace.
Equipment
The conjurer is a disciple of magic and wears armor "of Healing." They use wands and canes as weapons. The following crafting classes can create items that are useful to the conjurer:
- Carpenter — Canes.
- Weaver — Healing armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
Quests
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
Seer Folly | 30 | E-Sumi-Yan | White Mage Presence of Mind | |
Only You Can Prevent Forest Ire | 35 | Raya-O-Senna | Regen | |
O Brother, Where Art Thou | 40 | Raya-O-Senna | Cure III | |
Following in His Footsteps | 45 | Raya-O-Senna | ||
Yearn for the Urn | 45 | Raya-O-Senna | Holy | |
Heart of the Forest | 50 | Raya-O-Senna | Benediction Seeing White I | |
Taint Misbehaving | 50 | Raya-O-Senna | ||
A Journey of Purification | 52 | Eschiva | Asylum Secret of the Lily | |
The Girl with the Dragon Tissue | 54 | Eschiva | Stone III Stone Mastery II | |
The Dark Blight Writhes | 56 | Eschiva | Assize | |
In the Wake of Death | 58 | Eschiva | Thin Air | |
Trials of the Padjals | 58 | Eschiva | ||
Hands of Healing | 60 | Raya-O-Senna | Tetragrammaton Seeing White II | |
Unease in East End | 60 | Raya-O-Senna | ||
An Aura for Trouble | 63 | Sylphie | ||
A Beacon for Bad Things | 65 | Sylphie | ||
The Problem with Padjals | 68 | Sylphie | ||
What She Always Wanted | 70 | Sylphie | Plenary Indulgence Seeing White III | |
Whence the Healing Springs | 80 | Raya-O-Senna | Seeing White IV |
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Description | |
---|---|---|---|---|---|---|---|---|
Stone | CNJ | 1 | Spell | 400 | 2.5s | 2.5s | Deals earth damage with a potency of 140. | |
Cure | CNJ | 2 | Spell | 400 | 1.5s | 2.5s | Restores target's HP. | |
Aero | CNJ | 4 | Spell | 400 | Instant | 2.5s | Deals wind damage with a potency of 50. | |
Medica | CNJ | 10 | Spell | 1,000 | 2.5s | 2.5s | Restores own HP and the HP of all nearby party members. | |
Raise | CNJ | 12 | Spell | 2,400 | 8s | 2.5s | Resurrects target to a weakened state. | |
Fluid Aura | CNJ | 1 | 15 | Ability | Instant | 30s | Binds target. | |
Stone II | CNJ | 18 | Spell | 400 | 2.5s | 2.5s | Deals earth damage with a potency of 200. | |
Cure II | CNJ | 1 | 30 | Spell | 1,000 | 2s | 2.5s | Restores target's HP. |
Presence of Mind | WHM | 1 | 30 | Ability | Instant | 150s | Reduces spell cast time and recast time, and auto-attack delay by 20%. | |
Regen | WHM | 1 | 35 | Spell | 500 | Instant | 2.5s | Grants healing over time effect to target. |
Cure III | WHM | 1 | 40 | Spell | 1,500 | 2s | 2.5s | Restores HP of target and all party members nearby target. |
Holy | WHM | 1 | 45 | Spell | 600 | 2.5s | 2.5s | Deals unaspected damage with a potency of 140 to all nearby enemies. |
Aero II | CNJ | 46 | Spell | 400 | Instant | 2.5s | Deals wind damage with a potency of 60. | |
Medica II | CNJ | 50 | Spell | 1,300 | 2.5s | 2.5s | Restores own HP and the HP of all nearby party members. | |
Benediction | WHM | 1 | 50 | Ability | Instant | 180s | Restores all of a target's HP. | |
Afflatus Solace | WHM | 52 | Spell | 0 | Instant | 2.5s | Restores target's HP. | |
Asylum | WHM | 1 | 52 | Ability | Instant | 90s | Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter. | |
Stone III | WHM | 1 | 54 | Spell | 400 | 2.5s | 2.5s | Deals earth damage with a potency of 240. |
Assize | WHM | 1 | 56 | Ability | Instant | 45s | Deals unaspected damage to all nearby enemies with a potency of 400. | |
Thin Air | WHM | 58 | Ability | Instant | 120s | Reduces MP cost of all spells by 100%. | ||
Tetragrammaton | WHM | 1 | 60 | Ability | Instant | 60s | Restores target's HP. | |
Stone IV | WHM | 64 | Spell | 400 | 2.5s | 2.5s | Deals earth damage with a potency of 280. | |
Divine Benison | WHM | 66 | Ability | Instant | 30s | Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency. | ||
Plenary Indulgence | WHM | 1 | 70 | Ability | Instant | 60s | Grants Confession to self and nearby party members. | |
Dia | WHM | 72 | Spell | 400 | Instant | 2.5s | Deals unaspected damage with a potency of 120. | |
Glare | WHM | 72 | Spell | 400 | 2.5s | 2.5s | Deals unaspected damage with a potency of 300. | |
Afflatus Misery | WHM | 74 | Spell | Instant | 2.5s | Deals unaspected damage to target and all enemies nearby it with a potency of 900 for the first enemy, and 25% less for all remaining enemies. | ||
Afflatus Rapture | WHM | 76 | Spell | Instant | 2.5s | Restores own HP and the HP of all nearby party members. | ||
Temperance | WHM | 80 | Ability | Instant | 120s | Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 30 yalms by 10%. |
PvP actions
Healer actions
Action | Acquired | Level | Type | MP | TP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|---|
Repose | Healer | 8 | Spell | 600 | 2.5s | 2.5s | Inflicts target with Sleep. | |
Esuna | Healer | 10 | Spell | 400 | 1s | 2.5s | Removes a single detrimental effect from target. | |
Swiftcast | Magic Ranged DPS Healer | 18 | Ability | Instant | 60s | Next spell is cast immediately. | ||
Lucid Dreaming | Magic Ranged DPS Healer | 24 | Ability | Instant | 60s | Gradually restores own MP. | ||
Surecast | Magic Ranged DPS Healer | 44 | Ability | Instant | 120s | Spells can be cast without interruption. | ||
Rescue | Healer | 48 | Ability | Instant | 120s | Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements. |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Stone Mastery | CNJ | 18 | Upgrades Stone to Stone II. | |
Maim and Mend | CNJ ACN RDM | 20 | Increases base action damage and HP restoration by 10%. | |
Freecure | CNJ | 32 | Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. | |
Maim and Mend II | CNJ ACN RDM | 40 | Increases base action damage and HP restoration by 30%. | |
Aero Mastery | CNJ | 46 | Upgrades Aero to Aero II. | |
Secret of the Lily | WHM | 1 | 52 | Adds a Lilly to your Healing Gauge for every 30 seconds you are engaged in combat, up to a maximum of 3. |
Stone Mastery II | WHM | 1 | 54 | Upgrades Stone II to Stone III. |
Stone Mastery III | WHM | 64 | Upgrades Stone III to Stone IV. | |
Aero Mastery II | WHM | 72 | Upgrades Aero II to Dia. | |
Stone Mastery IV | WHM | 72 | Upgrades Stone IV to Glare. | |
Transcendent Afflatus | WHM | 74 | Adds Blood Lilly to the Healing Gauge that blooms after three uses of Afflatus Solace or Afflatus Rapture. | |
Enhanced Asylum | WHM | 78 | Adds an additional effect to Asylum that increases HP recovery via healing actions by 10%. |
Job mechanics
Healing Gauge is White Mage's Job Gauge.
Healing Gauge in PvE
Upon learning the trait Secret of the Lily, a healing gauge will be displayed, indicating the number of Lilies you have accumulated. Lilies are accumulated one every 30 seconds while engaged in combat. They may then be consumed to execute the actions Afflatus Solace (acquired at level 52) and Afflatus Rapture (acquired at level 76).
Upon learning the trait Transcendent Afflatus (acquired at level 74), consumption of Lilies will also nourish the Blood Lily. The Blood Lily will bloom after consuming three Lilies, allowing the execution of Afflatus Misery.
Simple Mode
Lillies
Blood Lily
Healing Gauge in PvP
Lillies are accumulated as time passes, and are consumed to both execute Afflatus Solace and nourish the Blood Lily. Consuming three Lilies allows the execution of Afflatus Misery.
Simple Mode
Lilies and Blood Lily
Gallery
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White Mage Artifact Armor in 3.0 Heavensward.
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White Mage Artifact Armor in 4.0 Stormblood.
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Whit Mage Artifact Armor in 5.0 Shadowbringers.
Videos
All WHITE MAGE Job Action Showcase #1-#80
See also
- White Mage Guide
- White Mage Endgame Rotations
- White Mage Macros
External links
- FinalFantasyXIV.com White Mage on the official website.
how to become a white mage ffxiv
Source: https://ffxiv.consolegameswiki.com/wiki/White_Mage
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